Hey, I'm Zack.

I transform brands into retail powerhouses through compelling product and packaging strategies.


Zack Marsh, full-color photograph working at a bench on packaging mockup

What I do

I transform brands into retail powerhouses through compelling product design and packaging strategies.

From product offer building and brand development to bespoke packaging concepts, die lines, and product launch media, I help organizations reduce risk, meet customer needs effectively, and rise above the tide of poorly-executed products and messaging. Throughout my career, I've been committed to crafting products and experiences that resonate emotionally, engage users, and stimulate future demand for brands and IPs. Notable projects include critical roles on teams delivering Hunt a Killer's Dead Below Deck and Incredible Dream's A Gentle Rain to national retail chains' shelves.

Zack Marsh, high contrast photograph on a green background

Who I am

I'm a problem solver, a teacher, a multi-talented designer, a solo musical artist, a tabletop gamer, and an all around duder.

Creativity is my driving force. Whether it's tangible products, immersive experiences, or engaging interactions, I excel at crafting solutions that seamlessly merge creative expression, elegant design, and captivating storytelling. Every project I undertake is fueled by purpose, and I'm dedicated to crafting experiences that hold meaning, whether they serve leisure or utility. No matter if I'm refining, innovating, or repurposing, my ultimate aim is to make a positive contribution to the world through my work.

To date, I have 14 years of experience with 4 years in art direction, project management, and leadership roles on teams that have produced over 500 physical products in verticals such as transmedia entertainment, toys & games, seasonal goods, sporting goods, outdoor supplies, early childhood education, home improvement, pet supplies, and more. I'm a university professor that practices what he teaches.

Follow Me:

10+

Years of experience in creating physical products


500+

Consumer products launched


5m+

Revenue from sales with products created

Who I serve

I serve those with vision. Scrappy startups, established publishers, ambitious creators, and resourceful studios.

Problems are varied and can manifest unexpectedly. I like solving them. Do any of these sound familiar?

  • You need someone who can GSD
  • You're not sure where to start when launching a product line
  • There is a knowledge or skill gap on your team that makes working with vendors difficult
  • You won't leave the process to chance when developing something new
  • You need to delegate leading your project's development or production

Perhaps your brand, product line, or game is the next one I’ll help build with you, your team, or with my network.

Serving Those with Vision

Scrappy startups, established publishers, ambitious creators, and resourceful studios.

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